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Перехватывание нажатий клавиш клавиатуры

Привет всем. Как на C# можно сделать глобальный перехват нажатий клавиш клавиатуры, что бы при нажатии определённых клавиш в любой программе срабатывала функция из моей программы?

Привет Илья. Это сделать очень просто.
Создаёшь новый класс UserActivityHook.cs 
В него помещаешь код

Спойлер

public class UserActivityHook
  {
      #region Windows structure definitions

      /// <summary>
      /// The POINT structure defines the x- and y- coordinates of a point. 
      /// </summary>
      /// <remarks>
      /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/gdi/rectangl_0tiq.asp
      /// </remarks>
      [StructLayout(LayoutKind.Sequential)]
      private class POINT
      {
          /// <summary>
          /// Specifies the x-coordinate of the point. 
          /// </summary>
          public int x;
          /// <summary>
          /// Specifies the y-coordinate of the point. 
          /// </summary>
          public int y;
      }

      /// <summary>
      /// The MOUSEHOOKSTRUCT structure contains information about a mouse event passed to a WH_MOUSE hook procedure, MouseProc. 
      /// </summary>
      /// <remarks>
      /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookstructures/cwpstruct.asp
      /// </remarks>
      [StructLayout(LayoutKind.Sequential)]
      private class MouseHookStruct
      {
          /// <summary>
          /// Specifies a POINT structure that contains the x- and y-coordinates of the cursor, in screen coordinates. 
          /// </summary>
          public POINT pt;
          /// <summary>
          /// Handle to the window that will receive the mouse message corresponding to the mouse event. 
          /// </summary>
          public int hwnd;
          /// <summary>
          /// Specifies the hit-test value. For a list of hit-test values, see the description of the WM_NCHITTEST message. 
          /// </summary>
          public int wHitTestCode;
          /// <summary>
          /// Specifies extra information associated with the message. 
          /// </summary>
          public int dwExtraInfo;
      }

      /// <summary>
      /// The MSLLHOOKSTRUCT structure contains information about a low-level keyboard input event. 
      /// </summary>
      [StructLayout(LayoutKind.Sequential)]
      private class MouseLLHookStruct
      {
          /// <summary>
          /// Specifies a POINT structure that contains the x- and y-coordinates of the cursor, in screen coordinates. 
          /// </summary>
          public POINT pt;
          /// <summary>
          /// If the message is WM_MOUSEWHEEL, the high-order word of this member is the wheel delta. 
          /// The low-order word is reserved. A positive value indicates that the wheel was rotated forward, 
          /// away from the user; a negative value indicates that the wheel was rotated backward, toward the user. 
          /// One wheel click is defined as WHEEL_DELTA, which is 120. 
          ///If the message is WM_XBUTTONDOWN, WM_XBUTTONUP, WM_XBUTTONDBLCLK, WM_NCXBUTTONDOWN, WM_NCXBUTTONUP,
          /// or WM_NCXBUTTONDBLCLK, the high-order word specifies which X button was pressed or released, 
          /// and the low-order word is reserved. This value can be one or more of the following values. Otherwise, mouseData is not used. 
          ///XBUTTON1
          ///The first X button was pressed or released.
          ///XBUTTON2
          ///The second X button was pressed or released.
          /// </summary>
          public int mouseData;
          /// <summary>
          /// Specifies the event-injected flag. An application can use the following value to test the mouse flags. Value Purpose 
          ///LLMHF_INJECTED Test the event-injected flag.  
          ///0
          ///Specifies whether the event was injected. The value is 1 if the event was injected; otherwise, it is 0.
          ///1-15
          ///Reserved.
          /// </summary>
          public int flags;
          /// <summary>
          /// Specifies the time stamp for this message.
          /// </summary>
          public int time;
          /// <summary>
          /// Specifies extra information associated with the message. 
          /// </summary>
          public int dwExtraInfo;
      }


      /// <summary>
      /// The KBDLLHOOKSTRUCT structure contains information about a low-level keyboard input event. 
      /// </summary>
      /// <remarks>
      /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookstructures/cwpstruct.asp
      /// </remarks>
      [StructLayout(LayoutKind.Sequential)]
      private class KeyboardHookStruct
      {
          /// <summary>
          /// Specifies a virtual-key code. The code must be a value in the range 1 to 254. 
          /// </summary>
          public int vkCode;
          /// <summary>
          /// Specifies a hardware scan code for the key. 
          /// </summary>
          public int scanCode;
          /// <summary>
          /// Specifies the extended-key flag, event-injected flag, context code, and transition-state flag.
          /// </summary>
          public int flags;
          /// <summary>
          /// Specifies the time stamp for this message.
          /// </summary>
          public int time;
          /// <summary>
          /// Specifies extra information associated with the message. 
          /// </summary>
          public int dwExtraInfo;
      }
      #endregion

      #region Windows function imports
      /// <summary>
      /// The SetWindowsHookEx function installs an application-defined hook procedure into a hook chain. 
      /// You would install a hook procedure to monitor the system for certain types of events. These events 
      /// are associated either with a specific thread or with all threads in the same desktop as the calling thread. 
      /// </summary>
      /// <param name="idHook">
      /// [in] Specifies the type of hook procedure to be installed. This parameter can be one of the following values.
      /// </param>
      /// <param name="lpfn">
      /// [in] Pointer to the hook procedure. If the dwThreadId parameter is zero or specifies the identifier of a 
      /// thread created by a different process, the lpfn parameter must point to a hook procedure in a dynamic-link 
      /// library (DLL). Otherwise, lpfn can point to a hook procedure in the code associated with the current process.
      /// </param>
      /// <param name="hMod">
      /// [in] Handle to the DLL containing the hook procedure pointed to by the lpfn parameter. 
      /// The hMod parameter must be set to NULL if the dwThreadId parameter specifies a thread created by 
      /// the current process and if the hook procedure is within the code associated with the current process. 
      /// </param>
      /// <param name="dwThreadId">
      /// [in] Specifies the identifier of the thread with which the hook procedure is to be associated. 
      /// If this parameter is zero, the hook procedure is associated with all existing threads running in the 
      /// same desktop as the calling thread. 
      /// </param>
      /// <returns>
      /// If the function succeeds, the return value is the handle to the hook procedure.
      /// If the function fails, the return value is NULL. To get extended error information, call GetLastError.
      /// </returns>
      /// <remarks>
      /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/setwindowshookex.asp
      /// </remarks>
      [DllImport("user32.dll", CharSet = CharSet.Auto,
         CallingConvention = CallingConvention.StdCall, SetLastError = true)]
      private static extern int SetWindowsHookEx(
          int idHook,
          HookProc lpfn,
          IntPtr hMod,
          int dwThreadId);

      /// <summary>
      /// The UnhookWindowsHookEx function removes a hook procedure installed in a hook chain by the SetWindowsHookEx function. 
      /// </summary>
      /// <param name="idHook">
      /// [in] Handle to the hook to be removed. This parameter is a hook handle obtained by a previous call to SetWindowsHookEx. 
      /// </param>
      /// <returns>
      /// If the function succeeds, the return value is nonzero.
      /// If the function fails, the return value is zero. To get extended error information, call GetLastError.
      /// </returns>
      /// <remarks>
      /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/setwindowshookex.asp
      /// </remarks>
      [DllImport("user32.dll", CharSet = CharSet.Auto,
          CallingConvention = CallingConvention.StdCall, SetLastError = true)]
      private static extern int UnhookWindowsHookEx(int idHook);

      /// <summary>
      /// The CallNextHookEx function passes the hook information to the next hook procedure in the current hook chain. 
      /// A hook procedure can call this function either before or after processing the hook information. 
      /// </summary>
      /// <param name="idHook">Ignored.</param>
      /// <param name="nCode">
      /// [in] Specifies the hook code passed to the current hook procedure. 
      /// The next hook procedure uses this code to determine how to process the hook information.
      /// </param>
      /// <param name="wParam">
      /// [in] Specifies the wParam value passed to the current hook procedure. 
      /// The meaning of this parameter depends on the type of hook associated with the current hook chain. 
      /// </param>
      /// <param name="lParam">
      /// [in] Specifies the lParam value passed to the current hook procedure. 
      /// The meaning of this parameter depends on the type of hook associated with the current hook chain. 
      /// </param>
      /// <returns>
      /// This value is returned by the next hook procedure in the chain. 
      /// The current hook procedure must also return this value. The meaning of the return value depends on the hook type. 
      /// For more information, see the descriptions of the individual hook procedures.
      /// </returns>
      /// <remarks>
      /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/setwindowshookex.asp
      /// </remarks>
      [DllImport("user32.dll", CharSet = CharSet.Auto,
           CallingConvention = CallingConvention.StdCall)]
      private static extern int CallNextHookEx(
          int idHook,
          int nCode,
          int wParam,
          IntPtr lParam);

      /// <summary>
      /// The CallWndProc hook procedure is an application-defined or library-defined callback 
      /// function used with the SetWindowsHookEx function. The HOOKPROC type defines a pointer 
      /// to this callback function. CallWndProc is a placeholder for the application-defined 
      /// or library-defined function name.
      /// </summary>
      /// <param name="nCode">
      /// [in] Specifies whether the hook procedure must process the message. 
      /// If nCode is HC_ACTION, the hook procedure must process the message. 
      /// If nCode is less than zero, the hook procedure must pass the message to the 
      /// CallNextHookEx function without further processing and must return the 
      /// value returned by CallNextHookEx.
      /// </param>
      /// <param name="wParam">
      /// [in] Specifies whether the message was sent by the current thread. 
      /// If the message was sent by the current thread, it is nonzero; otherwise, it is zero. 
      /// </param>
      /// <param name="lParam">
      /// [in] Pointer to a CWPSTRUCT structure that contains details about the message. 
      /// </param>
      /// <returns>
      /// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx. 
      /// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx 
      /// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC 
      /// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook 
      /// procedure does not call CallNextHookEx, the return value should be zero. 
      /// </returns>
      /// <remarks>
      /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/callwndproc.asp
      /// </remarks>
      private delegate int HookProc(int nCode, int wParam, IntPtr lParam);

      /// <summary>
      /// The ToAscii function translates the specified virtual-key code and keyboard 
      /// state to the corresponding character or characters. The function translates the code 
      /// using the input language and physical keyboard layout identified by the keyboard layout handle.
      /// </summary>
      /// <param name="uVirtKey">
      /// [in] Specifies the virtual-key code to be translated. 
      /// </param>
      /// <param name="uScanCode">
      /// [in] Specifies the hardware scan code of the key to be translated. 
      /// The high-order bit of this value is set if the key is up (not pressed). 
      /// </param>
      /// <param name="lpbKeyState">
      /// [in] Pointer to a 256-byte array that contains the current keyboard state. 
      /// Each element (byte) in the array contains the state of one key. 
      /// If the high-order bit of a byte is set, the key is down (pressed). 
      /// The low bit, if set, indicates that the key is toggled on. In this function, 
      /// only the toggle bit of the CAPS LOCK key is relevant. The toggle state 
      /// of the NUM LOCK and SCROLL LOCK keys is ignored.
      /// </param>
      /// <param name="lpwTransKey">
      /// [out] Pointer to the buffer that receives the translated character or characters. 
      /// </param>
      /// <param name="fuState">
      /// [in] Specifies whether a menu is active. This parameter must be 1 if a menu is active, or 0 otherwise. 
      /// </param>
      /// <returns>
      /// If the specified key is a dead key, the return value is negative. Otherwise, it is one of the following values. 
      /// Value Meaning 
      /// 0 The specified virtual key has no translation for the current state of the keyboard. 
      /// 1 One character was copied to the buffer. 
      /// 2 Two characters were copied to the buffer. This usually happens when a dead-key character 
      /// (accent or diacritic) stored in the keyboard layout cannot be composed with the specified 
      /// virtual key to form a single character. 
      /// </returns>
      /// <remarks>
      /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/userinput/keyboardinput/keyboardinputreference/keyboardinputfunctions/toascii.asp
      /// </remarks>
      [DllImport("user32")]
      private static extern int ToAscii(
          int uVirtKey,
          int uScanCode,
          byte[] lpbKeyState,
          byte[] lpwTransKey,
          int fuState);

      /// <summary>
      /// The GetKeyboardState function copies the status of the 256 virtual keys to the 
      /// specified buffer. 
      /// </summary>
      /// <param name="pbKeyState">
      /// [in] Pointer to a 256-byte array that contains keyboard key states. 
      /// </param>
      /// <returns>
      /// If the function succeeds, the return value is nonzero.
      /// If the function fails, the return value is zero. To get extended error information, call GetLastError. 
      /// </returns>
      /// <remarks>
      /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/userinput/keyboardinput/keyboardinputreference/keyboardinputfunctions/toascii.asp
      /// </remarks>
      [DllImport("user32")]
      private static extern int GetKeyboardState(byte[] pbKeyState);

      [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
      private static extern short GetKeyState(int vKey);

      #endregion

      #region Windows constants

      //values from Winuser.h in Microsoft SDK.
      /// <summary>
      /// Windows NT/2000/XP: Installs a hook procedure that monitors low-level mouse input events.
      /// </summary>
      private const int WH_MOUSE_LL = 14;
      /// <summary>
      /// Windows NT/2000/XP: Installs a hook procedure that monitors low-level keyboard  input events.
      /// </summary>
      private const int WH_KEYBOARD_LL = 13;

      /// <summary>
      /// Installs a hook procedure that monitors mouse messages. For more information, see the MouseProc hook procedure. 
      /// </summary>
      private const int WH_MOUSE = 7;
      /// <summary>
      /// Installs a hook procedure that monitors keystroke messages. For more information, see the KeyboardProc hook procedure. 
      /// </summary>
      private const int WH_KEYBOARD = 2;

      /// <summary>
      /// The WM_MOUSEMOVE message is posted to a window when the cursor moves. 
      /// </summary>
      private const int WM_MOUSEMOVE = 0x200;
      /// <summary>
      /// The WM_LBUTTONDOWN message is posted when the user presses the left mouse button 
      /// </summary>
      private const int WM_LBUTTONDOWN = 0x201;
      /// <summary>
      /// The WM_RBUTTONDOWN message is posted when the user presses the right mouse button
      /// </summary>
      private const int WM_RBUTTONDOWN = 0x204;
      /// <summary>
      /// The WM_MBUTTONDOWN message is posted when the user presses the middle mouse button 
      /// </summary>
      private const int WM_MBUTTONDOWN = 0x207;
      /// <summary>
      /// The WM_LBUTTONUP message is posted when the user releases the left mouse button 
      /// </summary>
      private const int WM_LBUTTONUP = 0x202;
      /// <summary>
      /// The WM_RBUTTONUP message is posted when the user releases the right mouse button 
      /// </summary>
      private const int WM_RBUTTONUP = 0x205;
      /// <summary>
      /// The WM_MBUTTONUP message is posted when the user releases the middle mouse button 
      /// </summary>
      private const int WM_MBUTTONUP = 0x208;
      /// <summary>
      /// The WM_LBUTTONDBLCLK message is posted when the user double-clicks the left mouse button 
      /// </summary>
      private const int WM_LBUTTONDBLCLK = 0x203;
      /// <summary>
      /// The WM_RBUTTONDBLCLK message is posted when the user double-clicks the right mouse button 
      /// </summary>
      private const int WM_RBUTTONDBLCLK = 0x206;
      /// <summary>
      /// The WM_RBUTTONDOWN message is posted when the user presses the right mouse button 
      /// </summary>
      private const int WM_MBUTTONDBLCLK = 0x209;
      /// <summary>
      /// The WM_MOUSEWHEEL message is posted when the user presses the mouse wheel. 
      /// </summary>
      private const int WM_MOUSEWHEEL = 0x020A;

      /// <summary>
      /// The WM_KEYDOWN message is posted to the window with the keyboard focus when a nonsystem 
      /// key is pressed. A nonsystem key is a key that is pressed when the ALT key is not pressed.
      /// </summary>
      private const int WM_KEYDOWN = 0x100;
      /// <summary>
      /// The WM_KEYUP message is posted to the window with the keyboard focus when a nonsystem 
      /// key is released. A nonsystem key is a key that is pressed when the ALT key is not pressed, 
      /// or a keyboard key that is pressed when a window has the keyboard focus.
      /// </summary>
      private const int WM_KEYUP = 0x101;
      /// <summary>
      /// The WM_SYSKEYDOWN message is posted to the window with the keyboard focus when the user 
      /// presses the F10 key (which activates the menu bar) or holds down the ALT key and then 
      /// presses another key. It also occurs when no window currently has the keyboard focus; 
      /// in this case, the WM_SYSKEYDOWN message is sent to the active window. The window that 
      /// receives the message can distinguish between these two contexts by checking the context 
      /// code in the lParam parameter. 
      /// </summary>
      private const int WM_SYSKEYDOWN = 0x104;
      /// <summary>
      /// The WM_SYSKEYUP message is posted to the window with the keyboard focus when the user 
      /// releases a key that was pressed while the ALT key was held down. It also occurs when no 
      /// window currently has the keyboard focus; in this case, the WM_SYSKEYUP message is sent 
      /// to the active window. The window that receives the message can distinguish between 
      /// these two contexts by checking the context code in the lParam parameter. 
      /// </summary>
      private const int WM_SYSKEYUP = 0x105;

      private const byte VK_SHIFT = 0x10;
      private const byte VK_CAPITAL = 0x14;
      private const byte VK_NUMLOCK = 0x90;

      #endregion

      /// <summary>
      /// Creates an instance of UserActivityHook object and sets mouse and keyboard hooks.
      /// </summary>
      /// <exception cref="Win32Exception">Any windows problem.</exception>
      public UserActivityHook()
      {
          Start();
      }

      /// <summary>
      /// Creates an instance of UserActivityHook object and installs both or one of mouse and/or keyboard hooks and starts rasing events
      /// </summary>
      /// <param name="InstallMouseHook"><b>true</b> if mouse events must be monitored</param>
      /// <param name="InstallKeyboardHook"><b>true</b> if keyboard events must be monitored</param>
      /// <exception cref="Win32Exception">Any windows problem.</exception>
      /// <remarks>
      /// To create an instance without installing hooks call new UserActivityHook(false, false)
      /// </remarks>
      public UserActivityHook(bool InstallMouseHook, bool InstallKeyboardHook)
      {
          Start(InstallMouseHook, InstallKeyboardHook);
      }

      /// <summary>
      /// Destruction.
      /// </summary>
      ~UserActivityHook()
      {
          //uninstall hooks and do not throw exceptions
          Stop(true, true, false);
      }

      /// <summary>
      /// Occurs when the user moves the mouse, presses any mouse button or scrolls the wheel
      /// </summary>
      public event MouseEventHandler OnMouseActivity;
      /// <summary>
      /// Occurs when the user presses a key
      /// </summary>
      public event KeyEventHandler KeyDown;
      /// <summary>
      /// Occurs when the user presses and releases 
      /// </summary>
      public event KeyPressEventHandler KeyPress;
      /// <summary>
      /// Occurs when the user releases a key
      /// </summary>
      public event KeyEventHandler KeyUp;


      /// <summary>
      /// Stores the handle to the mouse hook procedure.
      /// </summary>
      private int hMouseHook = 0;
      /// <summary>
      /// Stores the handle to the keyboard hook procedure.
      /// </summary>
      private int hKeyboardHook = 0;


      /// <summary>
      /// Declare MouseHookProcedure as HookProc type.
      /// </summary>
      private static HookProc MouseHookProcedure;
      /// <summary>
      /// Declare KeyboardHookProcedure as HookProc type.
      /// </summary>
      private static HookProc KeyboardHookProcedure;


      /// <summary>
      /// Installs both mouse and keyboard hooks and starts rasing events
      /// </summary>
      /// <exception cref="Win32Exception">Any windows problem.</exception>
      public void Start()
      {
          this.Start(true, true);
      }

      /// <summary>
      /// Installs both or one of mouse and/or keyboard hooks and starts rasing events
      /// </summary>
      /// <param name="InstallMouseHook"><b>true</b> if mouse events must be monitored</param>
      /// <param name="InstallKeyboardHook"><b>true</b> if keyboard events must be monitored</param>
      /// <exception cref="Win32Exception">Any windows problem.</exception>
      public void Start(bool InstallMouseHook, bool InstallKeyboardHook)
      {
          // install Mouse hook only if it is not installed and must be installed
          if (hMouseHook == 0 && InstallMouseHook)
          {
              // Create an instance of HookProc.
              MouseHookProcedure = new HookProc(MouseHookProc);
              //install hook
              hMouseHook = SetWindowsHookEx(
                  WH_MOUSE_LL,
                  MouseHookProcedure,
                  Marshal.GetHINSTANCE(
                      Assembly.GetExecutingAssembly().GetModules()[0]),
                  0);
              //If SetWindowsHookEx fails.
              if (hMouseHook == 0)
              {
                  //Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set. 
                  int errorCode = Marshal.GetLastWin32Error();
                  //do cleanup
                  Stop(true, false, false);
                  //Initializes and throws a new instance of the Win32Exception class with the specified error. 
                  throw new Win32Exception(errorCode);
              }
          }

          // install Keyboard hook only if it is not installed and must be installed
          if (hKeyboardHook == 0 && InstallKeyboardHook)
          {
              // Create an instance of HookProc.
              KeyboardHookProcedure = new HookProc(KeyboardHookProc);
              //install hook
              hKeyboardHook = SetWindowsHookEx(
                  WH_KEYBOARD_LL,
                  KeyboardHookProcedure,
                  Marshal.GetHINSTANCE(
                  Assembly.GetExecutingAssembly().GetModules()[0]),
                  0);
              //If SetWindowsHookEx fails.
              if (hKeyboardHook == 0)
              {
                  //Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set. 
                  int errorCode = Marshal.GetLastWin32Error();
                  //do cleanup
                  Stop(false, true, false);
                  //Initializes and throws a new instance of the Win32Exception class with the specified error. 
                  throw new Win32Exception(errorCode);
              }
          }
      }

      /// <summary>
      /// Stops monitoring both mouse and keyboard events and rasing events.
      /// </summary>
      /// <exception cref="Win32Exception">Any windows problem.</exception>
      public void Stop()
      {
          this.Stop(true, true, true);
      }

      /// <summary>
      /// Stops monitoring both or one of mouse and/or keyboard events and rasing events.
      /// </summary>
      /// <param name="UninstallMouseHook"><b>true</b> if mouse hook must be uninstalled</param>
      /// <param name="UninstallKeyboardHook"><b>true</b> if keyboard hook must be uninstalled</param>
      /// <param name="ThrowExceptions"><b>true</b> if exceptions which occured during uninstalling must be thrown</param>
      /// <exception cref="Win32Exception">Any windows problem.</exception>
      public void Stop(bool UninstallMouseHook, bool UninstallKeyboardHook, bool ThrowExceptions)
      {
          //if mouse hook set and must be uninstalled
          if (hMouseHook != 0 && UninstallMouseHook)
          {
              //uninstall hook
              int retMouse = UnhookWindowsHookEx(hMouseHook);
              //reset invalid handle
              hMouseHook = 0;
              //if failed and exception must be thrown
              if (retMouse == 0 && ThrowExceptions)
              {
                  //Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set. 
                  int errorCode = Marshal.GetLastWin32Error();
                  //Initializes and throws a new instance of the Win32Exception class with the specified error. 
                  throw new Win32Exception(errorCode);
              }
          }

          //if keyboard hook set and must be uninstalled
          if (hKeyboardHook != 0 && UninstallKeyboardHook)
          {
              //uninstall hook
              int retKeyboard = UnhookWindowsHookEx(hKeyboardHook);
              //reset invalid handle
              hKeyboardHook = 0;
              //if failed and exception must be thrown
              if (retKeyboard == 0 && ThrowExceptions)
              {
                  //Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set. 
                  int errorCode = Marshal.GetLastWin32Error();
                  //Initializes and throws a new instance of the Win32Exception class with the specified error. 
                  throw new Win32Exception(errorCode);
              }
          }
      }


      /// <summary>
      /// A callback function which will be called every time a mouse activity detected.
      /// </summary>
      /// <param name="nCode">
      /// [in] Specifies whether the hook procedure must process the message. 
      /// If nCode is HC_ACTION, the hook procedure must process the message. 
      /// If nCode is less than zero, the hook procedure must pass the message to the 
      /// CallNextHookEx function without further processing and must return the 
      /// value returned by CallNextHookEx.
      /// </param>
      /// <param name="wParam">
      /// [in] Specifies whether the message was sent by the current thread. 
      /// If the message was sent by the current thread, it is nonzero; otherwise, it is zero. 
      /// </param>
      /// <param name="lParam">
      /// [in] Pointer to a CWPSTRUCT structure that contains details about the message. 
      /// </param>
      /// <returns>
      /// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx. 
      /// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx 
      /// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC 
      /// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook 
      /// procedure does not call CallNextHookEx, the return value should be zero. 
      /// </returns>
      private int MouseHookProc(int nCode, int wParam, IntPtr lParam)
      {
          // if ok and someone listens to our events
          if ((nCode >= 0) && (OnMouseActivity != null))
          {
              //Marshall the data from callback.
              MouseLLHookStruct mouseHookStruct = (MouseLLHookStruct)Marshal.PtrToStructure(lParam, typeof(MouseLLHookStruct));

              //detect button clicked
              MouseButtons button = MouseButtons.None;
              short mouseDelta = 0;
              switch (wParam)
              {
                  case WM_LBUTTONDOWN:
                      //case WM_LBUTTONUP: 
                      //case WM_LBUTTONDBLCLK: 
                      button = MouseButtons.Left;
                      break;
                  case WM_RBUTTONDOWN:
                      //case WM_RBUTTONUP: 
                      //case WM_RBUTTONDBLCLK: 
                      button = MouseButtons.Right;
                      break;
                  case WM_MOUSEWHEEL:
                      //If the message is WM_MOUSEWHEEL, the high-order word of mouseData member is the wheel delta. 
                      //One wheel click is defined as WHEEL_DELTA, which is 120. 
                      //(value >> 16) & 0xffff; retrieves the high-order word from the given 32-bit value
                      mouseDelta = (short)((mouseHookStruct.mouseData >> 16) & 0xffff);
                      //TODO: X BUTTONS (I havent them so was unable to test)
                      //If the message is WM_XBUTTONDOWN, WM_XBUTTONUP, WM_XBUTTONDBLCLK, WM_NCXBUTTONDOWN, WM_NCXBUTTONUP, 
                      //or WM_NCXBUTTONDBLCLK, the high-order word specifies which X button was pressed or released, 
                      //and the low-order word is reserved. This value can be one or more of the following values. 
                      //Otherwise, mouseData is not used. 
                      break;
              }

              //double clicks
              int clickCount = 0;
              if (button != MouseButtons.None)
                  if (wParam == WM_LBUTTONDBLCLK || wParam == WM_RBUTTONDBLCLK) clickCount = 2;
                  else clickCount = 1;

              //generate event 
              MouseEventArgs e = new MouseEventArgs(
                                                 button,
                                                 clickCount,
                                                 mouseHookStruct.pt.x,
                                                 mouseHookStruct.pt.y,
                                                 mouseDelta);
              //raise it
              OnMouseActivity(this, e);
          }
          //call next hook
          return CallNextHookEx(hMouseHook, nCode, wParam, lParam);
      }

      /// <summary>
      /// A callback function which will be called every time a keyboard activity detected.
      /// </summary>
      /// <param name="nCode">
      /// [in] Specifies whether the hook procedure must process the message. 
      /// If nCode is HC_ACTION, the hook procedure must process the message. 
      /// If nCode is less than zero, the hook procedure must pass the message to the 
      /// CallNextHookEx function without further processing and must return the 
      /// value returned by CallNextHookEx.
      /// </param>
      /// <param name="wParam">
      /// [in] Specifies whether the message was sent by the current thread. 
      /// If the message was sent by the current thread, it is nonzero; otherwise, it is zero. 
      /// </param>
      /// <param name="lParam">
      /// [in] Pointer to a CWPSTRUCT structure that contains details about the message. 
      /// </param>
      /// <returns>
      /// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx. 
      /// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx 
      /// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC 
      /// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook 
      /// procedure does not call CallNextHookEx, the return value should be zero. 
      /// </returns>
      private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam)
      {
          //indicates if any of underlaing events set e.Handled flag
          bool handled = false;
          //it was ok and someone listens to events
          if ((nCode >= 0) && (KeyDown != null || KeyUp != null || KeyPress != null))
          {
              //read structure KeyboardHookStruct at lParam
              KeyboardHookStruct MyKeyboardHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct));
              //raise KeyDown
              if (KeyDown != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN))
              {
                  Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
                  KeyEventArgs e = new KeyEventArgs(keyData);
                  KeyDown(this, e);
                  handled = handled || e.Handled;
              }

              // raise KeyPress
              if (KeyPress != null && wParam == WM_KEYDOWN)
              {
                  bool isDownShift = ((GetKeyState(VK_SHIFT) & 0x80) == 0x80 ? true : false);
                  bool isDownCapslock = (GetKeyState(VK_CAPITAL) != 0 ? true : false);

                  byte[] keyState = new byte[256];
                  GetKeyboardState(keyState);
                  byte[] inBuffer = new byte[2];
                  if (ToAscii(MyKeyboardHookStruct.vkCode,
                            MyKeyboardHookStruct.scanCode,
                            keyState,
                            inBuffer,
                            MyKeyboardHookStruct.flags) == 1)
                  {
                      char key = (char)inBuffer[0];
                      if ((isDownCapslock ^ isDownShift) && Char.IsLetter(key)) key = Char.ToUpper(key);
                      KeyPressEventArgs e = new KeyPressEventArgs(key);
                      KeyPress(this, e);
                      handled = handled || e.Handled;
                  }
              }

              // raise KeyUp
              if (KeyUp != null && (wParam == WM_KEYUP || wParam == WM_SYSKEYUP))
              {
                  Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
                  KeyEventArgs e = new KeyEventArgs(keyData);
                  KeyUp(this, e);
                  handled = handled || e.Handled;
              }

          }

          //if event handled in application do not handoff to other listeners
          if (handled)
              return 1;
          else
              return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam);
      }
  }


Дальше на главной форме

public Form1() // Или как там называется у тебя
        {
            InitializeComponent();
            this.KeyPreview = true;
            // Объявим инвок метод и подпишемся на него
            MethodInvoker mi = new MethodInvoker(WaitKey);
            mi.BeginInvoke(null, null);

        }

  private void WaitKey() // Метод ожидания нажатий
        {
            // ==================== чуть-чуть кода ===================//
            while (this.IsHandleCreated)
            {

                short res1 = GetAsyncKeyState(VK_SHIFT);
                short res2 = GetAsyncKeyState(VK_CONTROL);
                short res3 = GetAsyncKeyState(VK_OEM_3);
                if (res1 != 0 && res2 != 0 && res3 != 0)
                {
                    MessageBox.Show("You press ctrl shift ~");

                    //Этот метод нужен если форма скрыта//
                    Invoke(new MethodInvoker(delegate 
                    {
                        this.Visible = true;
                    }));
                    //========Конец метода=======//

                }

            }
        }

        //Непонятные данные клавиш *1
        public const int VK_SHIFT = 0x10;
        public const int VK_CONTROL = 0x11;
        public const int VK_OEM_3 = 0xC0;

       

        [DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
        // ==================== чуть-чуть кода ===================//

        internal static extern short GetAsyncKeyState(int vkey);

        void gkh_KeyUp(object sender, KeyEventArgs e)
        {
            if (e.Control && e.Shift && e.KeyCode == Keys.R)
            {
                this.Visible = true;
            }
        }


*1 Где и как посмотреть привязку клавиш?
https://api.farmanager.com/ru/winapi/virtualkeycodes.html

Если не понятно как и чего скачайте тестовый проект и взгляните. В проекте только то что я написал выше
https://disk.yandex.ru/d/fAjjZIFYLho1hw
Нажимая клавиши CTRL+SHIFT+~(Ё на русском) вылезет окошко

Программа может быть спрятана в трей или свёрнута, всё равно будет работать перехват.

P.S. Класс UserActivityHook я давным давно нашёл в интернете и даже не помню кому он принадлежит. В нём присутствуют ещё методы нажатия на мышку и вообще глобальный перехват нажатий мыши и двигается ли мышь

Лайкнул Mihail
Mihail